pcg_gazebo.parsers.sdf

pcg_gazebo.parsers.sdf

Accel

Accel(self)
Noise parameters for linear accelerations.

Child elements

  • mean
  • stddev
  • bias_mean
  • bias_stddev

SDF versions

  • 1.4

Source

bias_mean

Return the bias mean value SDF element, to read the value use obj.bias_mean.value

bias_stddev

Return the bias standard deviation value SDF element, to read the value use obj.bias_stddev.value

mean

Return the mean value SDF element, to read the value use obj.mean.value

stddev

Return the standard deviation value SDF element, to read the value use obj.stddev.value

Accuracy

Accuracy(self, default=0.001)

Actor

Actor(self)

AllowAutoDisable

AllowAutoDisable(self, default=False)

Altimeter

Altimeter(self)

AlwaysOn

AlwaysOn(self, default=False)

Ambient

Ambient(self, default=[0, 0, 0, 1])

AngularVelocity

AngularVelocity(self)

Angular

Angular(self, default=0)

Animation

Animation(self)

Attenuation

Attenuation(self)

AutoStart

AutoStart(self, default=True)

Axis

Axis(self)

Axis2

Axis2(self)

Background

Background(self, default=[0, 0, 0, 1])

BiasMean

BiasMean(self, default=0)

BiasStdDev

BiasStdDev(self, default=0)

Bounce

Bounce(self)

Box

Box(self)

Bullet

Bullet(self, mode='physics')

CFMDamping

CFMDamping(self, default=False)

CFM

CFM(self, default=0)

Camera

Camera(self, mode='sensor')

CastShadows

CastShadows(self, default=True)

CategoryBitmask

CategoryBitmask(self, default=65535)

Center

Center(self, default=False)

Child

Child(self, default='none')

Clip

Clip(self)

Clouds

Clouds(self)

Coefficient

Coefficient(self, default=1)

CollideBitmask

CollideBitmask(self, default=65535)

CollideWithoutContact

CollideWithoutContact(self, default=False)

CollideWithoutContactBitmask

CollideWithoutContactBitmask(self, default=True)

Collision

Collision(self)

Color

Color(self, default=[1, 1, 1, 1])

Constant

Constant(self, default=0)

Constraints

Constraints(self, engine='ode')

Contact

Contact(self, mode='simbody')

ContactMaxCorrectingVel

ContactMaxCorrectingVel(self, default=100)

ContactSurfaceLayer

ContactSurfaceLayer(self, default=0.001)

Cylinder

Cylinder(self)

Damping

Damping(self, default=0)

DelayStart

DelayStart(self, default=0)

Density

Density(self, default=0)

DepthCamera

DepthCamera(self)

Diffuse

Diffuse(self, default=[0, 0, 0, 1])

Direction

Direction(self, default=[0, 0, -1])

Dissipation

Dissipation(self, default=100)

Distortion

Distortion(self)

DynamicFriction

DynamicFriction(self, default=0.9)

Dynamics

Dynamics(self)

ERP

ERP(self, default=0.2)

Effort

Effort(self, default=-1)

ElasticModulus

ElasticModulus(self, default=-1)

Emissive

Emissive(self, size=4)

Empty

Empty(self)

EnableWind

EnableWind(self, default=False)

End

End(self, default=0)

FDir1

FDir1(self, default=[0, 0, 0])

3-tuple specifying direction of mu1 in the collision local reference frame

Args: default (list): Direction unit vector

Attributes: value (list): Stored direction unit vector

FallOff

FallOff(self, default=0)

Far

Far(self, default=0)

Filename

Filename(self, default='none')

Fog

Fog(self, mode='')

ForceTorque

ForceTorque(self)

Format

Format(self, default='R8G8B8')

Frame

Frame(self, default='')

Friction

Friction(self, mode='scalar', default=1, min_value=0)

Configuration of the surface friction parameters.

Args: default (float): Coefficient of friction

Attributes: value (float): Stored coefficient of friction

Friction2

Friction2(self, default=1)

FrictionModel

FrictionModel(self)

GUI

GUI(self)

Geometry

Geometry(self, mode='empty')

Granularity

Granularity(self, default=1)

Gravity

Gravity(self, default=True)

Grid

Grid(self, default=True)

Height

Height(self, default=1)

Horizontal

Horizontal(self)

HorizontalFOV

HorizontalFOV(self, default=1.047)

Humidity

Humidity(self, default=0.5)

IMU

IMU(self)

IXX

IXX(self, default=0)

IXY

IXY(self, default=0)

IXZ

IXZ(self, default=0)

IYY

IYY(self, default=0)

IYZ

IYZ(self, default=0)

IZZ

IZZ(self, default=0)

Image

Image(self, mode='geometry')

Include

Include(self)

Inertia

Inertia(self)

Inertial

Inertial(self)

InheritYaw

InheritYaw(self, default=False)

InitialPosition

InitialPosition(self, default=0)

InnerAngle

InnerAngle(self, default=0)

InterpolateX

InterpolateX(self, default=False)

Iters

Iters(self, default=50)

Joint

Joint(self)

K1

K1(self, default=0)

K2

K2(self, default=0)

K3

K3(self, default=0)

Kd

Kd(self, default=1)

Kinematic

Kinematic(self, default=False)

Kp

Kp(self, default=1000000000000.0)

LaserRetro

LaserRetro(self, default=0)

Length

Length(self)

Light

Light(self)

Lighting

Lighting(self, default=False)

Limit

Limit(self, mode='axis')

Linear

Linear(self, default=0, min_value=None, max_value=None)

LinearAcceleration

LinearAcceleration(self)
Link(self)

Localization

Localization(self, default='CUSTOM')

Loop

Loop(self, default=False)

Lower

Lower(self, default=-1e+16)

Mass

Mass(self)

Material

Material(self)

Max

Max(self, default=0)

MaxAngle

MaxAngle(self, default=0)

MaxContacts

MaxContacts(self, default=20)

MaxDist

MaxDist(self, default=0)

MaxStepSize

MaxStepSize(self, default=0.001)

MaxTransientVelocity

MaxTransientVelocity(self, default=0.01)

MaxVel

MaxVel(self, default=0.01)

Mean

Mean(self)

MeanSize

MeanSize(self, default=0)

MeasureDirection

MeasureDirection(self, default='child_to_parent')

Mesh

Mesh(self)

Min

Min(self, default=0)

MinAngle

MinAngle(self, default=0)

MinDepth

MinDepth(self, default=0)

MinDist

MinDist(self, default=0)

MinStepSize

MinStepSize(self, default=0.0001)

Model

Model(self)

Mu

Mu(self, default=1)

Coefficient of friction in the range of [0, 1]

Args: default (float): Coefficient of friction

Attributes: value (float): Stored coefficient of friction

Mu2

Mu2(self, default=1)

Second coefficient of friction in the range of [0, 1]

Args: default (float): Coefficient of friction

Attributes: value (float): Stored coefficient of friction

MustBeLoopJoint

MustBeLoopJoint(self, default=False)

Name

Name(self, default='none')

Near

Near(self, default=0)

Noise

Noise(self, type='none', use_type_as='attribute')

Normal

Normal(self)

NormalMap

NormalMap(self, default='')

ODE

ODE(self, mode='physics')

OrientationReferenceFrame

OrientationReferenceFrame(self)

OriginVisual

OriginVisual(self, default=True)

OuterAngle

OuterAngle(self, default=0)

Output

Output(self, default='depths')

OverrideImpactCaptureVelocity

OverrideImpactCaptureVelocity(self, default=0.001)

OverrideStictionTransitionVelocity

OverrideStictionTransitionVelocity(self, default=0.9)

P1

P1(self, default=0)

P2

P2(self, default=0)

Parent

Parent(self, default='parent')

PatchRadius

PatchRadius(self, default=0)

Path

Path(self, default='__default__')

Physics

Physics(self, mode='ode')

Plane

Plane(self)

PlasticCoefRestitution

PlasticCoefRestitution(self, default=0.5)

PlasticImpactVelocity

PlasticImpactVelocity(self, default=0.5)

Plugin

Plugin(self, default={})

Point

Point(self, vec_length=2)

PoissonsRatio

PoissonsRatio(self, default=0.3)

Polyline

Polyline(self)

Pose

Pose(self)

PreConIters

PreConIters(self, default=0)

Precision

Precision(self)

ProvideFeedback

ProvideFeedback(self, default=False)

Quadratic

Quadratic(self, default=0)

Radius

Radius(self, default=0)

Range

Range(self)

Rate

Rate(self, type='none')

Ray

Ray(self)

RealTimeFactor

RealTimeFactor(self, default=1)

RealTimeUpdateRate

RealTimeUpdateRate(self, default=1)

Resolution

Resolution(self, default=0)

RestitutionCoefficient

RestitutionCoefficient(self, default=0)

RollingFriction

RollingFriction(self, default=1)

SDF

SDF(self, mode='world')

Samples

Samples(self, default=640)

Save

Save(self)

Scale

Scale(self, size=3)

Scan

Scan(self)

Scene

Scene(self)

Script

Script(self, mode='material')

SelfCollide

SelfCollide(self, default=False)

Sensor

Sensor(self, mode='altimeter')

Shader

Shader(self)

Shadows

Shadows(self, default=True)

Simbody

Simbody(self, mode='physics')

Size

Size(self, vec_length=3)

Skin

Skin(self)

Sky

Sky(self)

Slip

Slip(self, default=0)

Force dependent slip direction 1 in collision local frame, between the range of [0,1].

Args: default (float): Slip coefficient

Attributes: value (float): Stored slip coefficient

Slip1

Slip1(self, default=0)

Force dependent slip direction 1 in collision local frame, between the range of [0,1].

Args: default (float): Slip coefficient

Attributes: value (float): Stored slip coefficient

Slip2

Slip2(self, default=0)

Force dependent slip direction 1 in collision local frame, between the range of [0,1].

Args: default (float): Slip coefficient

Attributes: value (float): Stored slip coefficient

SoftCFM

SoftCFM(self, default=0)

SoftERP

SoftERP(self, default=0.2)

Solver

Solver(self, engine='ode')

Sor

Sor(self, default=1.3)

Specular

Specular(self, default=[0.1, 0.1, 0.1, 1])

Speed

Speed(self, default=0.6)

Sphere

Sphere(self)

SplitImpulse

SplitImpulse(self, default=True)

SplitImpulsePenetrationThreshold

SplitImpulsePenetrationThreshold(self, default=-0.01)

Spot

Spot(self)

SpringReference

SpringReference(self, default=0)

SpringStiffness

SpringStiffness(self, default=0)

Start

Start(self, default=0)

Static

Static(self, default=False)

StaticFriction

StaticFriction(self, default=0.9)

StdDev

StdDev(self)

Stiffness

Stiffness(self, default=100000000.0)

SubMesh

SubMesh(self)

Sunrise

Sunrise(self, default=0)

Sunset

Sunset(self, default=0)

Surface

Surface(self)

SurfaceRadius

SurfaceRadius(self, default=0)

Threshold

Threshold(self, default=0)

Time

Time(self, default=0)

Topic

Topic(self, default='none')

Torsional

Torsional(self)

TrackVisual

TrackVisual(self)

Trajectory

Trajectory(self)

Transparency

Transparency(self, default=0)

Type

Type(self, default='')

URDF

URDF(self, mode='model')

URI

URI(self, default='')

UpdateRate

UpdateRate(self, default=0)

Upper

Upper(self, default=1e+16)

UseDynamicMOIRescaling

UseDynamicMOIRescaling(self, default=False)

UseModelFrame

UseModelFrame(self, default=False)

UseParentModelFrame

UseParentModelFrame(self, default=False)

UsePatchRadius

UsePatchRadius(self, default=True)

Velocity

Velocity(self, default=-1)

Vertical

Vertical(self)

VerticalPosition

VerticalPosition(self)

VerticalVelocity

VerticalVelocity(self)

ViewController

ViewController(self, default='orbit')

ViscousFriction

ViscousFriction(self, default=0)

Visual

Visual(self)

Visualize

Visualize(self, default=False)

Waypoint

Waypoint(self)

Width

Width(self, default=320)

World

World(self)

X

X(self)

XYZ

XYZ(self, default=[0, 0, 1])

Y

Y(self)

Z

Z(self)