pcg_gazebo.simulation

pcg_gazebo.simulation

Simulation interface module, with abstraction classes for all relevant entities that form a simulation in Gazebo.

create_object

create_object(tag, **kwargs)
Factory method for Link subclasses.

Input arguments

  • tag (type: str): Name identifier of the object class
  • kwargs (type: dict): Input arguments for the object class

Returns

Link: Subclass instance.

get_gazebo_model_folders

get_gazebo_model_folders(dir_path)
Return the paths to all Gazebo model folders under the directory dir_path.

Input arguments

  • dir_path (type: str): Path to the search directory.

Returns

dict: Gazebo model paths ordered according to the Gazebo model names.

load_gazebo_models

load_gazebo_models()
Search for Gazebo models in the local .gazebo/models folder and in the ROS paths.

Returns

dict: Information of all Gazebo models found

get_gazebo_models

get_gazebo_models()
Return the information of all Gazebo models found in the local .gazebo/models folder and in the catkin workspace as a dictionary.

get_gazebo_model_names

get_gazebo_model_names()
Return the names of all Gazebo models that can be found is the local .gazebo/models folders and catkin workspace.

get_gazebo_model_ros_pkg

get_gazebo_model_ros_pkg(name)
Return name of the ROS package where the Gazebo model is located, None if it was found in .gazebo/models.

is_gazebo_model

is_gazebo_model(name, include_custom_paths=False)
Test if a model with the identifier name is a Gazebo model that is found in the resources path.

Input arguments

  • name (type: str): Name identifier of the model

Returns

True if name refers to a Gazebo model.

get_gazebo_model_path

get_gazebo_model_path(model_name)
Return the path of the Gazebo model.

Input arguments

  • model_name (type: str): Name of the Gazebo model

Returns

str: Path of the Gazebo model folder

get_gazebo_model_sdf

get_gazebo_model_sdf(model_name, sdf_file='model.sdf')
Parse the Gazebo model's SDF file into a pcg_gazebo SDF instance.

Input arguments

  • model_name (type: str): Name of the Gazebo model.
  • sdf_file (type: str, default: model.sdf): Name of the SDF file to be parsed.

Returns

pcg_gazebo.parsers.types.XMLBase instance as an SDF element.

Box

Box(self, name='box', size=[1, 1, 1])
Class derived from pcg_gazebo.simulation.Link to describe a box-shaped link or single-link model.

Input arguments

  • name (type: str, default: box): Name of the object
  • size (type: list, default: [1, 1, 1]): Vector with width, length and height of the box,
collision

pcg_gazebo.simulation.properties.Collision: Return single box-shaped collision model.

size

List of float: Size of the box as [width, length, height]

visual

pcg_gazebo.simulation.properties.Visual: Return single box-shaped visual model.

to_sdf

Box.to_sdf(type='model',
           name='box',
           sdf_version='1.6',
           resource_prefix='',
           model_folder=None,
           copy_resources=False)
Convert object to an SDF element. The object can be converted to different SDF elements according to the type input

  • box: SDF box element
  • geometry: SDF geometry element with nested element
  • collision: SDF collision element
  • visual: SDF visual element
  • link: SDF link element with collision and visual properties
  • model: single-link SDF model element
  • sdf: SDF file format with a nested model element.

Input arguments

  • type (type: str): Type of output SDF element, options are collision, visual, link, model, sdf.
  • name (type: str, default: model): Name of the output object
  • sdf_version (type: str, default: 1.6): Version of the output SDF element

Returns

pcg_gazebo.parsers.types.XMLBase: SDF element instance.

add_inertial

Box.add_inertial(mass)
Initialize mass and moments of inertia for box model.

Input arguments

  • mass (type: float): Mass in kilograms
update_inertial

Box.update_inertial(mass=None)
Update mass and moments of inertia for box model.

Input arguments

  • mass (type: float): Mass in kilograms
update_collision

Box.update_collision()
Update collision model according to the current size.

update_visual

Box.update_visual()
Update visual model according to the current size.

Cylinder

Cylinder(self, name='cylinder', length=1, radius=1)
Class derived from pcg_gazebo.simulation.Link to describe a cylinder-shaped link or single-link model.

Input arguments

  • name (type: str, default: cylinder): Name of the object.
  • length (type: float, default: 1): Length of the cylinder in meters.
  • radius (type: float, default: 1): Radius of the cylinder in meters.
collision

pcg_gazebo.simulation.properties.Collision: Return single cylinder-shaped collision model.

length

float: Length of the cylinder in meters

radius

float: Radius of the cylinder in meters

visual

pcg_gazebo.simulation.properties.Visual: Return single cylinder-shaped visual model.

to_sdf

Cylinder.to_sdf(type='model',
                name='cylinder',
                sdf_version='1.6',
                resource_prefix='',
                model_folder=None,
                copy_resources=False)
Convert object to an SDF element. The object can be converted to different SDF elements according to the type input

  • cylinder: SDF cylinder element
  • geometry: SDF geometry element with nested element
  • collision: SDF collision element
  • visual: SDF visual element
  • link: SDF link element with collision and visual properties
  • model: single-link SDF model element
  • sdf: SDF file format with a nested model element.

Input arguments

  • type (type: str): Type of output SDF element, options are collision, visual, link, model, sdf.
  • name (type: str, default: model): Name of the output object
  • sdf_version (type: str, default: 1.6): Version of the output SDF element

Returns

pcg_gazebo.parsers.types.XMLBase: SDF element instance.

update_inertial

Cylinder.update_inertial(mass=None)
Initialize mass and moments of inertia for cylinder model.

Input arguments

  • mass (type: float): Mass in kilograms
update_collision

Cylinder.update_collision()
Update collision model according to the current length and radius.

update_visual

Cylinder.update_visual()
Update visual model according to the current length and radius.

Joint

Joint(self,
      name='joint',
      parent=None,
      child=None,
      pose=[0, 0, 0, 0, 0, 0],
      joint_type='fixed',
      axis_xyz=[0, 0, 1],
      damping=0,
      friction=0,
      spring_reference=0,
      spring_stiffness=0,
      lower=-1e+16,
      upper=1e+16,
      velocity=-1,
      effort=-1,
      use_parent_model_frame=False)

Light

Light(self,
      name='default',
      type='point',
      pose=[0, 0, 0, 0, 0, 0],
      cast_shadows=True,
      inner_angle=None,
      outer_angle=None,
      falloff=None)

Link(self,
     name='object',
     creation_time=None,
     life_timeout=None,
     pose=[0, 0, 0, 0, 0, 0],
     inertial=None,
     static=False,
     self_collide=False,
     kinematic=False,
     gravity=True,
     visuals=None,
     collisions=None)
Representation of a simulated link or a single-link model.

Input arguments

  • name (type: str, value: object): Name of the object.
  • creation_time (type: float, default: None): Timestamp of the creation of the object in Gazebo.
  • life_timeout (type: float, default: None): Timeout in which to remove the object from the simulation (not implemented).
collisions

List of pcg_gazebo.simulation.properties.Collision: List of collision models

creation_time

float: Time of creation of this object, if it represents a single-link model.

gravity

bool: Flag to that link is affected by gravity

inertial

pcg_gazebo.simulation.properties.Inertial: Description of the object's moments of inertia.

kinematic

bool: Flag to indicate if the model is purely kinematic

life_timeout

float: Life timeout timestamp for this object, if it represents a single-link model

self_collide

bool: Self-collision flag

static

bool: Flag to indicate if object is static

visuals

List of pcg_gazebo.simulation.properties.Visual: List of visual models

Link.create_link_from_mesh(name='link',
                           visual_mesh=None,
                           collision_mesh=None,
                           use_approximated_collision=False,
                           approximated_collision_model='box',
                           visual_mesh_scale=[1, 1, 1],
                           collision_mesh_scale=[1, 1, 1],
                           pose=[0, 0, 0, 0, 0, 0],
                           color=None,
                           mass=0,
                           inertia=None,
                           use_approximated_inertia=True,
                           approximated_inertia_model='box',
                           visual_parameters={},
                           collision_parameters={})
Factory method to build a link or single-link model from a mesh. This method allows not only assigning a mesh as a visual and collision geometry, but also using geometrical approximations of the input mesh to create, for example, a collision mesh, or computing the moments of inertia.

Input arguments

  • name (type: str, default: link): Name of the link.
  • visual_mesh (type: str or trimesh.Trimesh, default: None): Filename to the visual mesh file or a mesh object.
  • collision_mesh (type: str or trimesh.Trimesh, default: None): Filename to the collision mesh file. If the input is None and use_approximated_collision is False, the visual mesh will be also set as collision mesh.
  • use_approximated_collision (type: bool, default: False): If True, the collision geometry will be approximated from the visual mesh geometry into a model given by the approximated_collision_model input.
  • approximated_collision_model (type: str, default: box): Name of the geometry to which the visual geometry will be approximated to generated the collision mesh, options are box, cylinder or sphere.
  • visual_mesh_scale (type: list, default: [1, 1, 1]): Scaling factors for the visual mesh in X, Y and Z directions.
  • collision_mesh_scale (type: list, default: [1, 1, 1]): Scaling factors for the collision mesh in X, Y and Z directions.
  • pose (type: list, default: [0, 0, 0, 0, 0, 0]): Link's pose with respect to the model frame.
  • color (type: list or str, default: None): Color set to the visual mesh. If None is provided, no color is set and the mesh will inherit the material of the mesh file. If the input is random, a random RGB color is generated. This input can also be set as xkcd for a random xkcd color name, or a string with the name of a specific xkcd color (e.g., teal). Otherwise, the input can be an RGB vector as a list.
  • mass (type: float, default: 0): Mass of the link in kilograms. If the mass is not greater than zero, the link will be set as static.
  • inertia (type: dict, default: None): Moments of inertia of the link. This input can be either a dictionary defined as dict(ixx=0, iyy=0, izz=0, ixy=0, ixz=0, iyz=0) or None. If None is provided, use_approximated_inertia is True and mass is greater than zero, the moments of inertia will be computed from an approximated visual mesh geometry given by the input approximated_inertia_model.
  • use_approximated_inertia (type: bool, default: True): If True and mass is greater tha zero, the moments of inertia of the link will be computed from a approximated visual mesh model described by approximated_inertia_model.
  • approximated_inertia_model (type: str, default: box): Type of geometry approximation to be applied to the visual geometry. The dimensions of the geometry will then be used to compute the moments of inertia. Options are box, cylinder or sphere.

Returns

pcg_gazebo.simulation.Link instance.

enable_collision

Link.enable_collision()
Enable the inclusion of the collision models in the exported SDF description.

disable_collision

Link.disable_collision()
Disable the inclusion of the collision models in the exported SDF description.

enable_visual

Link.enable_visual()
Enable the inclusion of the visual models in the exported SDF description.

disable_visual

Link.disable_visual()
Disable the inclusion of the collision models in the exported SDF description.

get_collision_by_name

Link.get_collision_by_name(name)
Return the collision model associated with the input name identifier.

Input arguments

  • name (type: str): Name of the collision model.

Returns

pcg_gazebo.simulation.properties.Collision, or None if not collision with the given name is found.

has_collision

Link.has_collision(name)
Test if a collision with the input name exists.

Input arguments

  • name (type: str): Name of the collision model

Returns

bool: True, if a collision model exists, `False, otherwise.

get_visual_by_name

Link.get_visual_by_name(name)
Return the visual model associated with the input name identifier.

Input arguments

  • name (type: str): Name of the visual model.

Returns

pcg_gazebo.simulation.properties.Visual, or None if not visual with the given name is found.

has_visual

Link.has_visual(name)
Test if a visual with the input name exists.

Input arguments

  • name (type: str): Name of the visual model

Returns

bool: True, if a visual model exists, `False, otherwise.

add_empty_visual

Link.add_empty_visual(name='visual')
Create an empty visual model and add it to the object.

Input arguments

  • name (type: str, default: visual): Name of the visual model.

Returns

bool: True if visual model could be created and added to the object. False if another visual with the same name already exists.

add_visual

Link.add_visual(visual)
Add visual model to the object. If a visual element with the same name already exists, a suffix will be added to the name in the format _i, i being an integer.

Input arguments

  • visual (type: pcg_gazebo.simulation.properties.Visual): Visual element

Returns

bool: True, if visual element could be added to object.

add_empty_collision

Link.add_empty_collision(name='collision')
Create an empty collision model and add it to the object.

Input arguments

  • name (type: str, default: collision): Name of the collision model.

Returns

bool: True if collision model could be created and added to the object. False if another collision with the same name already exists.

add_collision

Link.add_collision(collision)
Add collision model to the object. If a collision element with the same name already exists, a suffix will be added to the name in the format _i, i being an integer.

Input arguments

  • collision (type: pcg_gazebo.simulation.properties.Collision): Collision element

Returns

bool: True, if collision element could be added to object.

to_sdf

Link.to_sdf(type='link',
            name='model',
            sdf_version='1.6',
            resource_prefix='',
            model_folder=None,
            copy_resources=False)
Convert object to an SDF element. The object can be converted to different SDF elements according to the type input

  • collision: SDF collision element
  • visual: SDF visual element
  • link: SDF link element with collision and visual properties
  • model: single-link SDF model element
  • sdf: SDF file format with a nested model element.

Input arguments

  • type (type: str): Type of output SDF element, options are collision, visual, link, model, sdf.
  • name (type: str, default: model): Name of the output object
  • sdf_version (type: str, default: 1.6): Version of the output SDF element

Returns

pcg_gazebo.parsers.types.XMLBase: SDF element instance.

from_sdf

Link.from_sdf(sdf)
Factory method to generate a pcg_gazebo.simulation.Link instance from an SDF instance. Only links can be parsed.

Input arguments

  • sdf (type: pcg_gazebo.parsers.sdf.Link): SDF object

Returns

pcg_gazebo.simulation.Link: Simulation object instance

export_to_gazebo_model

Link.export_to_gazebo_model(output_dir,
                            name='model',
                            sdf_version='1.6',
                            version='0.1.0',
                            author_names=None,
                            author_emails=None,
                            description='',
                            generate_sdf_with_version=False)
Export the object as a Gazebo model, in the format

model_dir/
    model.sdf
    model.config

Input arguments

  • output_dir (type: str): Name of the directory where the model directory will be stored.
  • name (type: str, default: model): Name of the model
  • sdf_version (type: str, default: 1.6): Version of the SDF format
  • version (type: str, default: 0.1.0): Gazebo model version
  • author_names (type: list, default: None): List of authors
  • author_emails (type: list, default: None): List of e-mails
  • description (type: str): Model description
  • generate_sdf_with_version (type: bool, default: False): Parameter description

Returns

bool: True, if Gazebo model files were exported successfully.

add_inertial

Link.add_inertial(mass)
This function must be implemented by derived classes.

update_inertial

Link.update_inertial()
This function must be implemented by derived classes.

update_collision

Link.update_collision()
This function must be implemented by derived classes.

update_visual

Link.update_visual()
This function must be implemented by derived classes.

add_sensor

Link.add_sensor(name, sensor)
Add sensor associated to the link.

Input arguments

  • name (type: str): Name of the sensor
  • sensor (type: pcg_gazebo.simulation.sensors.Sensor): Sensor description

Returns

bool: True, if sensor could be added to link.

to_markers

Link.to_markers()
Generate visualization_msgs/Marker instances from the visual and/or collision entities.

Returns

visualization_msgs/MarkerArray

get_footprint

Link.get_footprint(mesh_type='collision',
                   pose_offset=None,
                   use_bounding_box=False,
                   z_limits=None)
Returns the shapely._GEOMETRIES.Polygon or shapely._GEOMETRIES.MultiPolygon that represent the projection of the visual or collision meshes on the XY plane.

Input arguments

  • mesh_type (type: str, default: collision): Origin of the meshes, options are visual or collision.
  • pose_offset (type: data_type, default: None): Pose offset to be applied to all meshes before the footprint is computed
  • use_bounding_box (type: bool, default: False): Use the mesh's bounding box for the footprint calculation
  • z_limits (type: list, default: None): Minimum and maximum limits in the Z direction were the meshes will be sectioned.

Returns

shapely._GEOMETRIES.Polygon or shapely._GEOMETRIES.MultiPolygon

get_meshes

Link.get_meshes(mesh_type='collision', pose_offset=None)
Return all the meshes associated with this link.

Input arguments

  • mesh_type (type: str, default: collision): Type of mesh to be returned, options are visual or collision.
  • pose_offset (type: list, default: None): Pose offset to be applied to all meshes.

Returns

List of trimesh meshes.

get_bounds

Link.get_bounds(mesh_type='collision')
Return the bounds of the link with respect to its meshes.

Input arguments

  • mesh_type (type: str, default: collision): Type of mesh, options are visual or collision.

Returns

dict: Meshes' bounds

ModelGroup

ModelGroup(self,
           name='group',
           pose=[0, 0, 0, 0, 0, 0],
           is_ground_plane=False)
lights

dict: Lights

models

dict: Models

n_lights

int: Number of lights

n_models

int: Number of models

reset_models

ModelGroup.reset_models()
Reset the list of models.

add_model

ModelGroup.add_model(tag, model)
Add a model to the world.

Input arguments

  • tag (type: str): Model's local name in the world. If a model with the same name already exists, the model will be created with a counter suffix in the format _i, i being an integer.
  • model (type: pcg_gazebo.simulation.SimulationModel): Model object

Returns

bool: True, if model could be added to the world.

rm_model

ModelGroup.rm_model(tag)
Remove model from world.

Input arguments

  • tag (type: str): Local name identifier of the model to be removed.

Returns

bool: True, if model could be removed, False if no model with name tag could be found in the world.

model_exists

ModelGroup.model_exists(tag)
Test if a model with name tag exists in the world description.

Input arguments

  • tag (type: str): Local name identifier of the model.

Returns

bool: True, if model exists, False, otherwise.

add_include

ModelGroup.add_include(include)
Add a model via include method.

Input arguments

  • include (type: pcg_gazebo.parsers.sdf.Include): SDF <include> element

Returns

bool: True, if model directed by the include element could be parsed and added to the world.

add_light

ModelGroup.add_light(tag, light)
Add light description to the world.

Input arguments

  • tag (type: str): Name identifier for the plugin. If a model with the same name already exists, the model will be created with a counter suffix in the format _i, i being an integer.
  • light (type: pcg_gazebo.parsers.sdf.Light or pcg_gazebo.simulation.properties.Light): Light description
rm_light

ModelGroup.rm_light(tag)
Remove light from world.

Input arguments

  • tag (type: str): Local name identifier of the light to be removed.

Returns

bool: True, if light could be removed, False if no light with name tag could be found in the world.

light_exists

ModelGroup.light_exists(tag)
Test if a light with name tag exists in the world description.

Input arguments

  • tag (type: str): Local name identifier of the light.

Returns

bool: True, if light exists, False, otherwise.

Plane

Plane(self, name='plane', normal=[0, 0, 1], size=[1, 1])

Polyline

Polyline(self, name='polyline', height=1, points=[])

SimulationModel

SimulationModel(self,
                name='model',
                parent='world',
                is_ground_plane=False,
                pose=[0, 0, 0, 0, 0, 0])

Sphere

Sphere(self, name='sphere', radius=1)
Class derived from pcg_gazebo.simulation.Link to describe a sphere-shaped link or single-link model.

Input arguments

  • name (type: str, default: sphere): Name of the object
  • radius (type: float, default: 1): Radius of the sphere in meters
collision

pcg_gazebo.simulation.properties.Collision: Return single sphere-shaped collision model.

radius

float: Radius of the sphere in meters

visual

pcg_gazebo.simulation.properties.Visual: Return single sphere-shaped visual model.

to_sdf

Sphere.to_sdf(type='model',
              name='sphere',
              sdf_version='1.6',
              resource_prefix='',
              model_folder=None,
              copy_resources=False)
Convert object to an SDF element. The object can be converted to different SDF elements according to the type input

  • sphere: SDF sphere element
  • geometry: SDF geometry element with nested element
  • collision: SDF collision element
  • visual: SDF visual element
  • link: SDF link element with collision and visual properties
  • model: single-link SDF model element
  • sdf: SDF file format with a nested model element.

Input arguments

  • type (type: str): Type of output SDF element, options are collision, visual, link, model, sdf.
  • name (type: str, default: model): Name of the output object
  • sdf_version (type: str, default: 1.6): Version of the output SDF element

Returns

pcg_gazebo.parsers.types.XMLBase: SDF element instance.

add_inertial

Sphere.add_inertial(mass, hollow=False)
Initialize mass and moments of inertia for sphere model.

Input arguments

  • mass (type: float): Mass in kilograms
  • hollow (type: bool, default: False): Compute moments of inertia for a hollow sphere, instead of a solid one
update_inertial

Sphere.update_inertial(mass=None)
Update mass and moments of inertia for sphere model.

Input arguments

  • mass (type: float): Mass in kilograms
update_collision

Sphere.update_collision()
Update collision model according to the current radius.

update_visual

Sphere.update_visual()
Update visual model according to the current radius.

World

World(self, name='default', gravity=[0, 0, -9.8], engine='ode')
Abstraction of Gazebo's world description. This class contains the settings configuring the world's

  • physics engine
  • models
  • lights
  • plugins
  • gravity

and can be later exported into a .world file that Gazebo can parse and execute.

Input arguments

  • name (type: str, value: default): Name of the world.
  • gravity (type: list, default: [0, 0, -9.8]): Acceleration of gravity vector.
  • engine (type: str, default: ode): Name of the default physics engine, options are ode, bullet or simbody.
engine

str: Name identifier of the physics engine

gravity

list: Acceleration of gravity vector

lights

dict: Lights

model_groups

dict: Model groups

models

dict: Models

physics

pcg_gazebo.simulation.physics.Physics: Physics engine instance

reset_physics

World.reset_physics(engine='ode', *args, **kwargs)
Reset the physics engine to its default configuration.

Input arguments

  • engine (type: str, default: ode): Name identifier of the physics engine, options are ode, bullet or simbody.
reset_models

World.reset_models()
Reset the list of models.

add_include

World.add_include(include, group='default')
Add a model via include method.

Input arguments

  • include (type: pcg_gazebo.parsers.sdf.Include): SDF <include> element

Returns

bool: True, if model directed by the include element could be parsed and added to the world.

add_model

World.add_model(tag, model, group='default')
Add a model to the world.

Input arguments

  • tag (type: str): Model's local name in the world. If a model with the same name already exists, the model will be created with a counter suffix in the format _i, i being an integer.
  • model (type: pcg_gazebo.simulation.SimulationModel): Model object

Returns

bool: True, if model could be added to the world.

rm_model

World.rm_model(tag, group='default')
Remove model from world.

Input arguments

  • tag (type: str): Local name identifier of the model to be removed.

Returns

bool: True, if model could be removed, False if no model with name tag could be found in the world.

model_exists

World.model_exists(tag, group=None)
Test if a model with name tag exists in the world description.

Input arguments

  • tag (type: str): Local name identifier of the model.

Returns

bool: True, if model exists, False, otherwise.

add_plugin

World.add_plugin(tag, plugin)
Add plugin description to the world.

Input arguments

  • tag (type: str): Name identifier for the plugin. If a model with the same name already exists, the model will be created with a counter suffix in the format _i, i being an integer.
  • plugin (type: pcg_gazebo.parsers.sdf.Plugin or pcg_gazebo.simulation.properties.Plugin): Plugin description.
rm_plugin

World.rm_plugin(tag)
Remove plugin from world.

Input arguments

  • tag (type: str): Local name identifier of the plugin to be removed.

Returns

bool: True, if plugin could be removed, False if no plugin with name tag could be found in the world.

plugin_exists

World.plugin_exists(tag)
Test if a plugin with name tag exists in the world description.

Input arguments

  • tag (type: str): Local name identifier of the plugin.

Returns

bool: True, if plugin exists, False, otherwise.

add_light

World.add_light(tag, light, group='default')
Add light description to the world.

Input arguments

  • tag (type: str): Name identifier for the plugin. If a model with the same name already exists, the model will be created with a counter suffix in the format _i, i being an integer.
  • light (type: pcg_gazebo.parsers.sdf.Light or pcg_gazebo.simulation.properties.Light): Light description
rm_light

World.rm_light(tag, group='default')
Remove light from world.

Input arguments

  • tag (type: str): Local name identifier of the light to be removed.

Returns

bool: True, if light could be removed, False if no light with name tag could be found in the world.

light_exists

World.light_exists(tag, group='default')
Test if a light with name tag exists in the world description.

Input arguments

  • tag (type: str): Local name identifier of the light.

Returns

bool: True, if light exists, False, otherwise.

to_sdf

World.to_sdf(type='world',
             with_default_ground_plane=False,
             with_default_sun=False,
             sdf_version='1.6')
Convert the world description into as pcg_gazebo SDF element.

Input arguments

  • type (type: str, default: world): Type of output SDF element to be generated, options are world or sdf. It is important to note that to export the world description into a file, it is necessary to have the sdf format.
  • with_default_ground_plane (type: bool, default: True): Add Gazebo's default ground plane model to the world.
  • with_default_sun (type: bool, default: True): Add Gazebo's default sun model to the world.

Returns

pcg_gazebo.parsers.sdf.SDF with a world element in it or pcg_gazebo.parsers.sdf.World.

from_sdf

World.from_sdf(sdf)
Parse an pcg_gazebo.parsers.sdf.World into a World class.

Input arguments

  • sdf (type: pcg_gazebo.parsers.sdf.World): SDF world element

Returns

pcg_gazebo.parsers.sdf.World instance.

create_scene

World.create_scene(mesh_type='collision',
                   add_pseudo_color=True,
                   ignore_models=None,
                   add_axis=True)
Return a trimesh.Scene with all the world's models.

Input arguments

  • mesh_type (type: str, default: collision): Type of mesh to be included in the scene, options are collision or visual.
  • add_pseudo_color (type: bool, default: True): If True, set each mesh with a pseudo-color.
plot_footprints

World.plot_footprints(fig=None,
                      ax=None,
                      fig_width=20,
                      fig_height=20,
                      mesh_type='collision',
                      z_limits=None,
                      colormap='magma',
                      grid=True,
                      ignore_ground_plane=True,
                      line_width=1,
                      line_style='solid',
                      alpha=0.5,
                      engine='matplotlib',
                      dpi=200,
                      ground_plane_models=None)
Plot the mesh footprint projections on the XY plane.

Input arguments

  • fig (type: matplotlib.pyplot.Figure or bokeh.plotting.Figure , default: None): Figure object. If None is provided, the figure will be created.
  • ax (type: matplotlib.pyplot.Axes, default: None): Axes object to add the plot. If None is provided, the axes object will be created.
  • fig_width (type: float or int, default: 20): Width of the figure in inches, if engine is matplotlib, or pixels, if engine is bokeh.
  • fig_height (type: float or int, default: 20): Height of the figure in inches, if engine is matplotlib, or pixels, if engine is bokeh.
  • mesh_type (type: str, default: collision): Type of mesh to consider for the footprint computation, options are collision and visual.
  • z_limits (type: list, default: None): List of minimum and maximum Z-levels to consider when sectioning the meshes.
  • colormap (type: str, default: magma): Name of the colormap to be used. Check this link for matplotlib colormaps and this link for bokeh colormaps.
  • grid (type: bool, default: True): If True, add grid to the plot.
  • ignore_ground_plane (type: bool, default: True): Ignore the models flagged as ground plane from the plot.
  • line_width (type: float, default: 1): Width of the line of each footprint polygon patch.
  • line_style (type: str, default: solid): Style of the line of each footprint polygon patch. Check this link to see all the line style options.
  • alpha (type: float, default: 0.5): Alpha channel value for the footprint objects.
  • engine (type: str, default: matplotlib): Engine to use for the generation of the figure, options are bokeh and matplotlib.
  • dpi (type: int, default: 200): Image's DPI

Returns

matplotlib.pyplot.Figure or bokeh.plotting.Figure.

export_to_file

World.export_to_file(output_dir=None,
                     filename=None,
                     with_default_ground_plane=True,
                     with_default_sun=True,
                     models_output_dir=None,
                     overwrite=True,
                     sdf_version='1.6')
Export world to an SDF file that can be used by Gazebo.

Input arguments

  • output_dir (type: str, default: None): Path to output directory to store the world file.
  • filename (type: str, default: None): Name of the SDF world file
  • with_default_ground_plane (type: bool, default: True): Add the default ground plane model to the world before exporting it
  • with_default_sun (type: bool, default: True): Add the default sun model to the world before exporting it

Returns

Full name of the exported SDF world file as a str