pcg_gazebo.simulation.physics
pcg_gazebo.simulation.physics
Bullet
Bullet(self,
max_step_size=0.001,
real_time_factor=1,
real_time_update_rate=1000,
max_contacts=20,
min_step_size=0.0001,
iters=50,
sor=1.3,
cfm=0,
erp=0.2,
contact_surface_layer=0.001,
split_impulse=10_,
split_impulse_penetration_threshold=11__)
ODE
ODE(self,
max_step_size=0.001,
real_time_factor=1,
real_time_update_rate=1000,
max_contacts=20,
min_step_size=0.0001,
iters=50,
sor=1.3,
type='quick',
precon_iters=0,
use_dynamic_moi_rescaling=False,
friction_model=10____________,
cfm=11,
erp=12,
contact_surface_layer=13__,
contact_max_correcting_vel=14)
Physics
Physics(self,
max_step_size=0.001,
real_time_factor=1,
real_time_update_rate=1000,
max_contacts=20,
engine='ode',
name='default_physics',
default=False)
Simbody
Simbody(self,
max_step_size=0.001,
real_time_factor=1,
real_time_update_rate=1000,
max_contacts=20,
min_step_size=0.0001,
accuracy=0.001,
max_transient_velocity=0.01,
stiffness=100000000.0,
dissipation=100,
plastic_coef_restitution=0.5,
plastic_impact_velocity=10,
static_friction=11,
dynamic_friction=12,
viscous_friction=13,
override_impact_capture_velocity=14__,
override_stiction_transition_velocity=15__)