pcg_gazebo.parsers.sdf
pcg_gazebo.parsers.sdf¶
Accel¶
Accel()
Child elements
mean
stddev
bias_mean
bias_stddev
SDF versions
1.4
Source
bias_mean¶
Return the bias mean value SDF element,
to read the value use obj.bias_mean.value
bias_stddev¶
Return the bias standard deviation value SDF element,
to read the value use obj.bias_stddev.value
mean¶
Return the mean value SDF element, to read the value use
obj.mean.value
stddev¶
Return the standard deviation value SDF element,
to read the value use obj.stddev.value
Accuracy¶
Accuracy()
Actor¶
Actor()
AllowAutoDisable¶
AllowAutoDisable()
Altimeter¶
Altimeter()
AlwaysOn¶
AlwaysOn()
Ambient¶
Ambient()
AngularVelocity¶
AngularVelocity()
Animation¶
Animation()
Attenuation¶
Attenuation()
AutoStart¶
AutoStart()
Axis¶
Axis()
Axis2¶
Axis2()
BiasMean¶
BiasMean()
BiasStdDev¶
BiasStdDev()
Bounce¶
Bounce()
Box¶
Box()
Bullet¶
Bullet()
Camera¶
Camera()
CastShadows¶
CastShadows()
Center¶
Center()
CFM¶
CFM()
Child¶
Child()
Clip¶
Clip()
Coefficient¶
Coefficient()
Collision¶
Collision()
Constant¶
Constant()
Constraints¶
Constraints()
ContactMaxCorrectingVel¶
ContactMaxCorrectingVel()
ContactSurfaceLayer¶
ContactSurfaceLayer()
Contact¶
Contact()
Cylinder¶
Cylinder()
Damping¶
Damping()
DelayStart¶
DelayStart()
DepthCamera¶
DepthCamera()
Diffuse¶
Diffuse()
Direction¶
Direction()
Dissipation¶
Dissipation()
Distortion¶
Distortion()
DynamicFriction¶
DynamicFriction()
Dynamics¶
Dynamics()
Effort¶
Effort()
Emissive¶
Emissive()
Empty¶
Empty()
EnableWind¶
EnableWind()
ERP¶
ERP()
FallOff¶
FallOff()
Far¶
Far()
FDir1¶
FDir1()
3-tuple specifying direction of mu1 in the collision local reference frame
Args: default (list): Direction unit vector
Attributes: value (list): Stored direction unit vector
Filename¶
Filename()
ForceTorque¶
ForceTorque()
Format¶
Format()
Frame¶
Frame()
FrictionModel¶
FrictionModel()
Friction¶
Friction()
Configuration of the collision friction parameters.
Args: default (float): Coefficient of friction
Attributes: value (float): Stored coefficient of friction
Friction2¶
Friction2()
Geometry¶
Geometry()
Granularity¶
Granularity()
Gravity¶
Gravity()
Height¶
Height()
HorizontalFOV¶
HorizontalFOV()
Horizontal¶
Horizontal()
Image¶
Image()
IMU¶
IMU()
Include¶
Include()
Inertia¶
Inertia()
Inertial¶
Inertial()
InitialPosition¶
InitialPosition()
InnerAngle¶
InnerAngle()
InterpolateX¶
InterpolateX()
Iters¶
Iters()
IXX¶
IXX()
IXY¶
IXY()
IXZ¶
IXZ()
IYY¶
IYY()
IYZ¶
IYZ()
IZZ¶
IZZ()
Joint¶
Joint()
K1¶
K1()
K2¶
K2()
K3¶
K3()
Kd¶
Kd()
Kinematic¶
Kinematic()
Kp¶
Kp()
LaserRetro¶
LaserRetro()
Length¶
Length()
Light¶
Light()
Lighting¶
Lighting()
Limit¶
Limit()
LinearAcceleration¶
LinearAcceleration()
Linear¶
Linear()
Link¶
Link()
Localization¶
Localization()
Loop¶
Loop()
Lower¶
Lower()
Mass¶
Mass()
Material¶
Material()
MaxAngle¶
MaxAngle()
MaxContacts¶
MaxContacts()
MaxStepSize¶
MaxStepSize()
MaxTransientVelocity¶
MaxTransientVelocity()
MaxVel¶
MaxVel()
Max¶
Max()
Mean¶
Mean()
MeasureDirection¶
MeasureDirection()
Mesh¶
Mesh()
MinAngle¶
MinAngle()
MinDepth¶
MinDepth()
MinStepSize¶
MinStepSize()
Min¶
Min()
Model¶
Model()
Mu¶
Mu()
Coefficient of friction in the range of [0, 1]
Args: default (float): Coefficient of friction
Attributes: value (float): Stored coefficient of friction
Mu2¶
Mu2()
Second coefficient of friction in the range of [0, 1]
Args: default (float): Coefficient of friction
Attributes: value (float): Stored coefficient of friction
MustBeLoopJoint¶
MustBeLoopJoint()
Name¶
Name()
Near¶
Near()
Noise¶
Noise()
NormalMap¶
NormalMap()
Normal¶
Normal()
ODE¶
ODE()
OrientationReferenceFrame¶
OrientationReferenceFrame()
OuterAngle¶
OuterAngle()
Output¶
Output()
OverrideImpactCaptureVelocity¶
OverrideImpactCaptureVelocity()
OverrideStictionTransitionVelocity¶
OverrideStictionTransitionVelocity()
P1¶
P1()
P2¶
P2()
Parent¶
Parent()
PatchRadius¶
PatchRadius()
Path¶
Path()
Physics¶
Physics()
Plane¶
Plane()
PlasticCoefRestitution¶
PlasticCoefRestitution()
PlasticImpactVelocity¶
PlasticImpactVelocity()
Plugin¶
Plugin()
Point¶
Point()
Polyline¶
Polyline()
Pose¶
Pose()
Precision¶
Precision()
PreConIters¶
PreConIters()
ProvideFeedback¶
ProvideFeedback()
Quadratic¶
Quadratic()
Radius¶
Radius()
Range¶
Range()
Rate¶
Rate()
Ray¶
Ray()
RealTimeFactor¶
RealTimeFactor()
RealTimeUpdateRate¶
RealTimeUpdateRate()
Resolution¶
Resolution()
RestitutionCoefficient¶
RestitutionCoefficient()
RollingFriction¶
RollingFriction()
Samples¶
Samples()
Save¶
Save()
Scale¶
Scale()
Scan¶
Scan()
Script¶
Script()
SDF¶
SDF()
SelfCollide¶
SelfCollide()
Sensor¶
Sensor()
Shader¶
Shader()
Simbody¶
Simbody()
Size¶
Size()
Skin¶
Skin()
Slip¶
Slip()
Force dependent slip direction 1 in collision local frame, between the range of [0,1].
Args: default (float): Slip coefficient
Attributes: value (float): Stored slip coefficient
Slip1¶
Slip1()
Force dependent slip direction 1 in collision local frame, between the range of [0,1].
Args: default (float): Slip coefficient
Attributes: value (float): Stored slip coefficient
Slip2¶
Slip2()
Force dependent slip direction 1 in collision local frame, between the range of [0,1].
Args: default (float): Slip coefficient
Attributes: value (float): Stored slip coefficient
SoftCFM¶
SoftCFM()
SoftERP¶
SoftERP()
Solver¶
Solver()
Sor¶
Sor()
Specular¶
Specular()
Sphere¶
Sphere()
SplitImpulsePenetrationThreshold¶
SplitImpulsePenetrationThreshold()
SplitImpulse¶
SplitImpulse()
Spot¶
Spot()
SpringReference¶
SpringReference()
SpringStiffness¶
SpringStiffness()
StaticFriction¶
StaticFriction()
Static¶
Static()
StdDev¶
StdDev()
Stiffness¶
Stiffness()
SubMesh¶
SubMesh()
SurfaceRadius¶
SurfaceRadius()
Surface¶
Surface()
Threshold¶
Threshold()
Time¶
Time()
Topic¶
Topic()
Torsional¶
Torsional()
Trajectory¶
Trajectory()
Transparency¶
Transparency()
Type¶
Type()
UpdateRate¶
UpdateRate()
Upper¶
Upper()
URDF¶
URDF()
URI¶
URI()
UseDynamicMOIRescaling¶
UseDynamicMOIRescaling()
UseParentModelFrame¶
UseParentModelFrame()
UsePatchRadius¶
UsePatchRadius()
Velocity¶
Velocity()
VerticalPosition¶
VerticalPosition()
VerticalVelocity¶
VerticalVelocity()
Vertical¶
Vertical()
ViscousFriction¶
ViscousFriction()
Visual¶
Visual()
Visualize¶
Visualize()
Waypoint¶
Waypoint()
Width¶
Width()
World¶
World()
X¶
X()
XYZ¶
XYZ()
Y¶
Y()
Z¶
Z()