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pcg_gazebo.parsers.sdf

pcg_gazebo.parsers.sdf

Accel

Accel()
Noise parameters for linear accelerations.

Child elements

  • mean
  • stddev
  • bias_mean
  • bias_stddev

SDF versions

  • 1.4

Source

bias_mean

Return the bias mean value SDF element, to read the value use obj.bias_mean.value

bias_stddev

Return the bias standard deviation value SDF element, to read the value use obj.bias_stddev.value

mean

Return the mean value SDF element, to read the value use obj.mean.value

stddev

Return the standard deviation value SDF element, to read the value use obj.stddev.value

Accuracy

Accuracy()

Actor

Actor()

AllowAutoDisable

AllowAutoDisable()

Altimeter

Altimeter()

AlwaysOn

AlwaysOn()

Ambient

Ambient()

AngularVelocity

AngularVelocity()

Animation

Animation()

Attenuation

Attenuation()

AutoStart

AutoStart()

Axis

Axis()

Axis2

Axis2()

BiasMean

BiasMean()

BiasStdDev

BiasStdDev()

Bounce

Bounce()

Box

Box()

Bullet

Bullet()

Camera

Camera()

CastShadows

CastShadows()

Center

Center()

CFM

CFM()

Child

Child()

Clip

Clip()

Coefficient

Coefficient()

Collision

Collision()

Constant

Constant()

Constraints

Constraints()

ContactMaxCorrectingVel

ContactMaxCorrectingVel()

ContactSurfaceLayer

ContactSurfaceLayer()

Contact

Contact()

Cylinder

Cylinder()

Damping

Damping()

DelayStart

DelayStart()

DepthCamera

DepthCamera()

Diffuse

Diffuse()

Direction

Direction()

Dissipation

Dissipation()

Distortion

Distortion()

DynamicFriction

DynamicFriction()

Dynamics

Dynamics()

Effort

Effort()

Emissive

Emissive()

Empty

Empty()

EnableWind

EnableWind()

ERP

ERP()

FallOff

FallOff()

Far

Far()

FDir1

FDir1()

3-tuple specifying direction of mu1 in the collision local reference frame

Args: default (list): Direction unit vector

Attributes: value (list): Stored direction unit vector

Filename

Filename()

ForceTorque

ForceTorque()

Format

Format()

Frame

Frame()

FrictionModel

FrictionModel()

Friction

Friction()

Configuration of the collision friction parameters.

Args: default (float): Coefficient of friction

Attributes: value (float): Stored coefficient of friction

Friction2

Friction2()

Geometry

Geometry()

Granularity

Granularity()

Gravity

Gravity()

Height

Height()

HorizontalFOV

HorizontalFOV()

Horizontal

Horizontal()

Image

Image()

IMU

IMU()

Include

Include()

Inertia

Inertia()

Inertial

Inertial()

InitialPosition

InitialPosition()

InnerAngle

InnerAngle()

InterpolateX

InterpolateX()

Iters

Iters()

IXX

IXX()

IXY

IXY()

IXZ

IXZ()

IYY

IYY()

IYZ

IYZ()

IZZ

IZZ()

Joint

Joint()

K1

K1()

K2

K2()

K3

K3()

Kd

Kd()

Kinematic

Kinematic()

Kp

Kp()

LaserRetro

LaserRetro()

Length

Length()

Light

Light()

Lighting

Lighting()

Limit

Limit()

LinearAcceleration

LinearAcceleration()

Linear

Linear()
Link()

Localization

Localization()

Loop

Loop()

Lower

Lower()

Mass

Mass()

Material

Material()

MaxAngle

MaxAngle()

MaxContacts

MaxContacts()

MaxStepSize

MaxStepSize()

MaxTransientVelocity

MaxTransientVelocity()

MaxVel

MaxVel()

Max

Max()

Mean

Mean()

MeasureDirection

MeasureDirection()

Mesh

Mesh()

MinAngle

MinAngle()

MinDepth

MinDepth()

MinStepSize

MinStepSize()

Min

Min()

Model

Model()

Mu

Mu()

Coefficient of friction in the range of [0, 1]

Args: default (float): Coefficient of friction

Attributes: value (float): Stored coefficient of friction

Mu2

Mu2()

Second coefficient of friction in the range of [0, 1]

Args: default (float): Coefficient of friction

Attributes: value (float): Stored coefficient of friction

MustBeLoopJoint

MustBeLoopJoint()

Name

Name()

Near

Near()

Noise

Noise()

NormalMap

NormalMap()

Normal

Normal()

ODE

ODE()

OrientationReferenceFrame

OrientationReferenceFrame()

OuterAngle

OuterAngle()

Output

Output()

OverrideImpactCaptureVelocity

OverrideImpactCaptureVelocity()

OverrideStictionTransitionVelocity

OverrideStictionTransitionVelocity()

P1

P1()

P2

P2()

Parent

Parent()

PatchRadius

PatchRadius()

Path

Path()

Physics

Physics()

Plane

Plane()

PlasticCoefRestitution

PlasticCoefRestitution()

PlasticImpactVelocity

PlasticImpactVelocity()

Plugin

Plugin()

Point

Point()

Polyline

Polyline()

Pose

Pose()

Precision

Precision()

PreConIters

PreConIters()

ProvideFeedback

ProvideFeedback()

Quadratic

Quadratic()

Radius

Radius()

Range

Range()

Rate

Rate()

Ray

Ray()

RealTimeFactor

RealTimeFactor()

RealTimeUpdateRate

RealTimeUpdateRate()

Resolution

Resolution()

RestitutionCoefficient

RestitutionCoefficient()

RollingFriction

RollingFriction()

Samples

Samples()

Save

Save()

Scale

Scale()

Scan

Scan()

Script

Script()

SDF

SDF()

SelfCollide

SelfCollide()

Sensor

Sensor()

Shader

Shader()

Simbody

Simbody()

Size

Size()

Skin

Skin()

Slip

Slip()

Force dependent slip direction 1 in collision local frame, between the range of [0,1].

Args: default (float): Slip coefficient

Attributes: value (float): Stored slip coefficient

Slip1

Slip1()

Force dependent slip direction 1 in collision local frame, between the range of [0,1].

Args: default (float): Slip coefficient

Attributes: value (float): Stored slip coefficient

Slip2

Slip2()

Force dependent slip direction 1 in collision local frame, between the range of [0,1].

Args: default (float): Slip coefficient

Attributes: value (float): Stored slip coefficient

SoftCFM

SoftCFM()

SoftERP

SoftERP()

Solver

Solver()

Sor

Sor()

Specular

Specular()

Sphere

Sphere()

SplitImpulsePenetrationThreshold

SplitImpulsePenetrationThreshold()

SplitImpulse

SplitImpulse()

Spot

Spot()

SpringReference

SpringReference()

SpringStiffness

SpringStiffness()

StaticFriction

StaticFriction()

Static

Static()

StdDev

StdDev()

Stiffness

Stiffness()

SubMesh

SubMesh()

SurfaceRadius

SurfaceRadius()

Surface

Surface()

Threshold

Threshold()

Time

Time()

Topic

Topic()

Torsional

Torsional()

Trajectory

Trajectory()

Transparency

Transparency()

Type

Type()

UpdateRate

UpdateRate()

Upper

Upper()

URDF

URDF()

URI

URI()

UseDynamicMOIRescaling

UseDynamicMOIRescaling()

UseParentModelFrame

UseParentModelFrame()

UsePatchRadius

UsePatchRadius()

Velocity

Velocity()

VerticalPosition

VerticalPosition()

VerticalVelocity

VerticalVelocity()

Vertical

Vertical()

ViscousFriction

ViscousFriction()

Visual

Visual()

Visualize

Visualize()

Waypoint

Waypoint()

Width

Width()

World

World()

X

X()

XYZ

XYZ()

Y

Y()

Z

Z()